Are you tired of the craziness found in both the official and unofficial iRacing races. Are you frustrated with poor driver attitudes and the enraged drivers who ruin everyone's fun, or maybe the flaming, bullying, and other nonsense by those with no tolerance or patience. Are you looking for fun and friendly people to race with people who are trying to get better? Then please read on...…..   

Hello and Welcome.

This virtual IRacing league was created by four friends who just want to race together and have fun without all the nonsense. We are a new league for the up and coming drivers of iRacing. Why? Because that's exactly what we are. We have been racing over a year now and are always looking for the right drivers to join us. If you are interested, please READ, UNDERSTAND and KNOW our rules and learn what we are all about before applying.

First and foremost, we want to have fun, race with like minded people, have competitive races, and keep the rules easy and simple. We are looking for iRacers who are careful drivers that are dedicated to getting better with every lap. Any potential veteran applicants (2200 to 2700 iRating) will be vetted and interviewed via messenger prior to gaining membership. Please understand that the talent level may NOT be what you are looking for if you a very experienced and talented driver. The iRating average for our drivers is around 1500-1800, with drivers in the 1000 IR range to as high at 3000. The drivers with higher iRatings have grown to this number over the year they have been with Holodeck and were all under 2500 when they started.

We are looking for friendly and mature drivers that like to participate in a fun weekly race league. If you have a hot temper, or all you care about is winning at all costs, then this league is not for you. Please do not apply, you would be wasting our time and yours. If you are dedicated to improving your race-craft and improving you driving skills, and you are a fun, friendly, and most importantly a patient person, this may be the league you are looking for. Our league has several very good drivers, newer drivers that need work and many talent levels in between. The number of cautions have reduces by half on average over this past year as all our drivers continue to gain more experience, but we do still have cautions. We expect our drivers to take ownership for their mistakes and apologize where needed and for those involved to express understanding and forgiveness. 

Drivers who apply should have the ability to run in traffic without causing needless accidents. Speed isn't a deciding factor on whether or not you are a good fit for this league. Sacrificing speed for car control is more important to us. We are by no means perfect and won't expect you to be, but drivers who end up causing problems and have an attitude will be quickly removed from the league. We are also looking for drivers who will be dedicated to running races weekly throughout the course of the race season(s) and beyond. This league was created by mature adults for mature adults. If you are accepted into the league and are of the "younger" generation, your maturity will dictate your continued membership in our league. You must be at least 16 years of age to be considered for membership. 

Still interested?  Please check out our parameters and rules below to make sure this league is a fit for you. 

Note* Tuesday Night Truck series is open to all applicants room permitting. Applicants interested only in the Wednesday Night Holocup Championship Series must be vetted and track tested before membership is granted. 

Section 1: League Parameters - ALL Series

1.1  System: PC
1.2  Game: iRacing
1.3  Maximum number of Drivers: 35
1.4  Race Length: 35 - 45% (depending on track) of the real NASCAR races.
Fuel: 60%

1.6  Assists: OFF (Except Clutch Assist)
1.7  Car Setups: Fixed, (Track Specific iRacing supplied setup.)
1.8  Damage: FULL
1.9  Fast Repairs: 1 per race
1.10  Cautions: ON
1.11  Green/White/Checker: 1 attempt.
1.12  Substitute drivers are prohibited.
1.13  Fees : None. 


Section 1A: HoloCup Series Parameters (NASCAR Monster Energy Cup Car)

1A.1  Race Day: Wednesdays

1A.2  Practice Time   :  8:00pm ET : 7:00pm CT : 6:00pm MT : 5:00pm PT
1A.3  Qualifying Time:  9:00pm ET : 8:00pm CT : 7:00pm MT : 6:00pm PT

1A.4  HoloCup Series tire set for all races will be 1 to start and 3 changes, including Daytona and Talladega.

1A.5  Leader will have choice of inside or outside line.

Section 1B: TNT Series Parameters (Gander Truck)

1B.1  Race Day: Tuesdays 
1B.2  Practice Time   :  8:00pm ET : 7:00pm CT : 6:00pm MT : 5:00pm PT

1B.3  Qualifying Time:  9:00pm ET : 8:00pm CT : 7:00pm MT : 6:00pm PT
1B.5  New drivers are exempt from Rule 2.7 lap requirements, but must have at minimum an Oval D License.
1B.6  Unlimited tire changes.

Section 2: League Requirement
2.1  Racing wheel and pedals (no handheld controllers or keyboard/mouse driving allowed)
2.2  Microphone
2.3  Discord
2.4  Trading Paints
2.5  15 minutes pre-race practice participation
2.6  Mandatory attendance at pre-race drivers meeting (Discord). 

2.7 New members (as of 11/1/2020) : Must have at least a D license and minimum of the following in Official oval races:
      2000+ oval laps and under a 4.50 Incident rating.
      1000 oval laps and under a 4.00 Incident rating 
       500 oval laps and under 3.50 Incident rating.

2.8  In game chat is reserved for race related information ONLY: Wreck warnings, Black Flag removal requests, Pace car location, Pitting notifications.

Section 3: Car Parameters

3.1  Paint Schemes: At your discretion, however - inappropriate or vulgar content is prohibited.
3.2  No baked Car Numbers (should not be painted onto your custom paint schemes)
3.3  Visible and easy to see car numbers. Should not blend into car base paint color. (done in iRacing paint) 
3.4  Car Numbers: First come, first serve basis. Taken numbers are listed on the cars and drivers page in numeric order.

​Section 4: Qualifying

4.1  Drivers are NOT required to qualify. 
4.2  No in-game or Discord chat during qualifying time.
4.3  Cars may go below the white or yellow line when qualifying if it is permitted by iRacing, but it is not recommended on some tracks. Going below a double
       yellow line is always prohibited

Section 5: Car Control and Racing Conduct

5.1  Always follow iRacing in game directions and league admin directions.
5.2  Follow instructions by iRacing for Lucky Dog rule.
5.3  No racing below the double yellow line (unless avoiding accident), No racing under the yellow line at Daytona  or Talladega.
5.4  No careless/reckless driving.
5.5  No aggressive driving. Aggressive driving is defined as (but not limited to)

      *Dive bombing corners.
      *Spinning car ahead to gain position or any other needless reason.
      *Blocking (only allowed within 5 final laps)
      *Pinning cars high or low (always give room)
      *Prioritizing speed over car control. 

      *No intentional wrecking (self or other drivers)
      *No driver retaliation.
5.6  Self Spins: 2 self spins and driver must park for the remainder of race. (Honor system / with last place point penalty and EOL for next race if discovered
       in race review)
5.7  Drivers who frequently cause cautions resulting in penalty will be coached and ultimately removed from the league if problems persist.

​Section 6: Starts and Restarts

6.1  Starts/ Restarts will now be on the race leader. Leader may go at any time after the pace car is completely off the track, but must go no later than when
       iRacing gives the "Green" signal.

       Note* Pole sitter should pace at a consistent speed approximately 2 car lengths behind the pace car for good visibility as to where pace car is when it
       enters pit road.

6.2  No exceeding pace speed prior to “green flag” signal
6.3  No laying back. Close the gap. Half a car length maximum, quarter car length preferred.
6.4  Always maintain and drive the track pace speed when in line.
6.5  No changing lanes before start/finish line.
6.6  Always start In 2nd Gear.

Section 7: Pitting

7.1  All drivers are required to announce when exiting pit verbally using in-game chat prior to merging onto track.   
       Suggested format: 67 coming out or 67 exiting pit 

7.2  Do not brake or slow down until your car is completely off the racing surface (under the racing line)
7.3  Get single file as quickly and safely as possible if multiple cars are pitting.
7.4  Keep far right while driving to your pit, unless your stall is on the back quarter of pit road.
7.5  No passing in pit lane, unless far right and car is to your left and slow or slowing to enter stall.
7.6  Do not drive thru any more than 3 to 4 stalls entering your pit
7.7  Do not drive thru any more than 1 to 2 stalls exiting your pit.
7.8  Take the low line when you plan to pit. Do not dive down from the high or mid line at the last second.

Section 8: Cautions

8.1  LIFT OFF THE THROTTLE! Brake HARD when needed to avoid collisions. Expect cars in front of you to break. You cannot improve your position
       (iRacing determines your position at time of caution.)
8.2  HOLD YOUR BRAKE if you are stopped until it is clear and safe to straighten your car and resume driving.
8.3  DRIVE CAREFULLY and slowly through the incident.
8.4  CATCH UP QUICKLY so everyone can get into proper position for pitting and restarts.
8.5  LISTEN for pace car position and be prepared to check up.

8.6  If your car is severely damaged or can't catch up quickly, PULL OVER & REQUEST A TOW (reduces black flag potential as cars pit)

8.7  All in-game directions will be followed while under caution. Pay attention and get lined up quickly.
8.8  Run single file under caution, using the low line until iRacing directs otherwise. 
8.9  Maintain a safe pacing distance between you and the vehicle in front of you while single file. Cars should be no closer than one cars length while single            file.

8.10 Any senseless collisions during a caution will result in an End of Longest Line penalty for the driver at fault.  

8.11 Lucky Dog and Wave Around Vehicles are required to drive on the outside (high line) of the field and pass the field safely. 

​Section 9: Black Flags

9.1  Black Flags will not be cleared for pit lane speeding or unsafe pit lane entry/exit unless it's the result of being involved in or avoiding an accident.
9.2  Hitting the apron and causing yourself to spin into the pits does not qualify for BF removal.
9.3  Black flag removal requests are to be done using in-game chat only
       Format: Please remove Black Flag for #67
9.4  Black flags wrongly cleared will result in -10 point penalty.


Section 10: Code of Conduct​

10.1 No calling out drivers about their performance during races or using League communication platforms. (Discord and Facebook)
       • No sarcastic comments. • No arguing. • No flaming or cursing. • No name calling or discriminatory remarks towards anyone at any time.
       • No complaining/whining.

10.2 The penalties for breaking the Code of Conduct can consist of written warnings, point deductions, removal from a race, and/or termination from the                     league. Severity of penalty will be determined by the League Commissioner.

10.3  No Cheaters. Any driver caught using any tactics or game flaws at any time will be immediately removed from the league. No exception, No appeals.

Section 11: Scoring​

11.1   Points are awarded by finish position. The race winner will receive 43 pts, second place 42 and so on until all driver positions are accounted for.
11.2   Qualifying pole winner = 1 point.
11.3   Most Laps Led = 1 point.

11.4   Leading 1 lap = 1 point

11.5   Race Win = 1 point
11.6   Zero Incident points for a Complete Race = 1 point

11.7   Most positions gained = 1 point

11.8   Finishing the race = 1 point (No disconnect)

11.9   Provisional scoring requests will be awarded last place points minus 1.
11.9b Provisional request must be received prior to qualifying on race day. This can be done via  Discord #Provisional-Requests Channel.
11.10 Each driver is allotted 3 Provisionals for races 1 thru 13. 1 provisional for races 14 thru 18. No provisional will be granted for race 19

Section 11A: Penalties

11.8   Caution or Incidents that are deemed avoidable and result from careless/reckless driving: -10 points (Section 5)
11.9   Black flags wrongly cleared: -10 points (Section 9)

11.10 Self Spin Infraction Last place points awarded (Rule 5.6)
11.11 Change lane prior to crossing the start/finish line: -5 points (Section 6)

11.12 Pitting or Pit Road Incidents: EOL {during current or start of next race if discovered post race} (section 7)

Section 11B: Penalty Disputes

11.11  Drivers have the right to question and dispute any penalty.
11.12  Question - Send to or private message #67 Andy Cork using Discord.
11.13  Disputes - Fill out and submit online form using the Disputes Link.
11.14  A driver panel 3 to 5 members will review the replay and render a decision on the validity of the penalty.


Section 11c: Chase Playoff Format

Chase format added for both HoloCup and TNT series

Regular Season races:
Race 1 to Race 13: race winners automatically qualifies for Fab 14 Championship Chase

Fab 14 Championship Chase:

TO QULIFY: 14 drivers will be eligible to compete in the HoloCup Fab 14 Champions Chase by

a. winning one of the 13 regular season races, or
b. being the top points* leaders (that did not win a race) to fill any of the remaining open slots.

*(points tie breakers: 1- Most Starts   2 - Most Top 10's   3 - Lowest Inc per Lap %)
**Current Total Standings results for tie breakers - races 1 thru 13


Race 14 :   race winner (out of the 14) automatically qualifies for the Super 8 Champion Chase
Race 15 :   race winner (out of the 14) automatically qualifies for the Super 8 Champion Chase
Race 16 :   race winner (out of the 14) automatically qualifies for the Super 8 Champion Chase

Super 8 Championship Chase:

TO QULIFY: 8 drivers will eligible to compete in the HoloCup Super 8 Champions Chase by:

a. winning one of the three Fab 14 races (race 14, 15, 16), or
b. be one of the remaining Fab 14 points* leaders (that did not win a Fab 14 Chase race) to fill any of the remaining open slots.
*any of the
slots may be filled by the next points leaders in line if the same driver(s) win races 14, 15 or 16

*(points tie breakers: 1- Most Starts   2 - Most Top 10's   3 - Lowest Inc per Lap %)
**Current Total Standings results for tie breakers -  races 1 thru 16  No reset

Race 17 :   race winner (out of the 8) automatically qualifies for HoloCup Championship Race

Race 18 :   race winner (out of the 8) automatically qualifies for HoloCup Championship Race

HoloCup Championship Race:

TO QULIFY: 6 drivers will be eligible to compete for the HoloCup Championship by:

a. winning one of the two Super 8 races (race 17 and 18), or
b. be one of the remaining Super 8 points leaders (that did not win a Super 8 Chase race) to fill slots 3 and 4

*any of the slots may be filled by the next points leaders in line if a) the same driver wins both races 17 and 18 or b) there are no shows to race 19
*(points tie breakers: 1- Most Starts   2 - Most Top 10's   3 - Lowest Inc per Lap %
c. be one of the two Wild Card entries +
**Current Total Season results for tie breakers - races 1 thru 18  No reset

Race 19 :  HoloCup and TNT Champion will be the highest place finisher of the 6 eligible drivers.

+ Wild Card Participant Selection
Eligibility Requirements:
a. Participated in a minimum of 14 of the 18 races (a provisional does not count toward the 14)
b. Have an average incident per lap rating of under the league average +0.015 (average TBD after race 18).
Example: League average in Season 2 after race 18 was 0.54 : Therefor 0.054+0.015 = 0.069 : 12 drivers would have qualified for the Wild Card drawing in Season 2
Random drawing during Race 19 Drivers Meeting.
*If only 1 or no drivers qualify for the Wild Card, those (1 or 2) slots will not be filled.


Section 12: Attendance

12.1  Drivers who miss 3 consecutive races without communicating with a League Admin will be sent a message via Discord, iRacing and/or
12.2  No response after the 5th consecutive race will result in removal from the league. 

​​Section 13: Connectivity and Latency

13.1  If a driver is experiencing any noticeable and continued latency (blinking car), he or she will first be asked to go to the back of the field (or in
         extreme cases to exit the race). Scoring will be based on finishing place. Any driver that has continued weekly latency issues may be asked to retire

         from the league.
13.2  If there is a server problem where more than 50% of the field is lost at any point in the race, the admin will either restart or reschedule the race, unless
         a clear finishing order can be determined and more than 75% of the race was completed. The decision will be at the discretion of the race Admin.

​Section 14: Donations

14.1  There are total yearly costs required to run and maintain this league. Holodeck Racing League membership is FREE and no one is required to or
         should feel obligated to donate anything. I would prefer you purchase needed tracks before even thinking about donating to the league. Donations of
         any amount
are appreciated and will only be used for Holodeck Racing.  

14.2  Donations will be suspended, and the link removed once the league balance is met for 2020 and 2021. See website Donation Page for details.

Section 15: Notice of Commissioner and Race Admin Rights

15.1  Holodeck league officials reserve the right to amend these rules as needed at any time without notice.
15.2  Holodeck league officials reserve the right to remove anyone from the league for any reason at any time.

If you agree to these rules and like our parameters then please click each link below. 

Join Discord Server Apply For A Number  |  Join iRacing Cup League |   Join iRacing Truck League.



iracing trucks logo.jpg